Would Meltdown & Capture Get Played More If

Oh. Why not just play choose what you want to play then?

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@epicender584

Because then you wait a frustratingly long time to get into anything other than Incursion…?

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It should be left alone with one additional quick play option. Just choose it, get matched, it tells you where your going, and then character select.
People still get choice and people who want diversity or just want to play get what they want

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Couldn’t have incursion in it period.

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@hexhammer

Because everyone would vote for it?

I’m saying you wouldn’t vote at all. Just BAM Cold Snap or BAM Temples

Well, hopefully this would rebalance the existing condition. As long as they made it so it first looks for groups in Capture, then Meltdown, and last Incursion, I think it might work

one thing I will point out for everyone saying that the competitive and casual were such a failure. personally it was only a failure because I had many times it would do things like 2 capture maps and a meltdown map or 2 incursion maps and a capture map. as the chaos rumble map select is now I personally like. I actually get all types of games witth no issue rather than just incursion

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@loving-hatred

That was actually my biggest frustration as well…

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I just want more people to pick echelon on incursion because i like that map alot but im apparently the only person that dislikes overgrowth.

you’re not alone, most of my group prefers echelon depending on who we feel like playing as

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I was amazed at how many Echelon games I got in with Chaos Rumble, was finally able to finish off my Attikus lore.

On topic, I still hope that GBX can implement the engine changes need for both multi-queing and forming “casual” lobbies by getting 10 players together then divvying up fairish teams by ELO. In the meantime, I hope they do create a “quick match” that looks like Chaos Rumble but with unique characters and team chat only, I almost think that ditching the dedicated Capture queue for that would be worth it, and actual mean that MORE capture games get played.

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Nope I too hate Overgrowth and I can make a huge list of why I hate it but but I don’t want to make you read an essay at 11 pm.

Also there should be mode of the day that gives boosted rewards and a free Epic chest after the 3rd win.

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Jus sayin, im a third shifter, so ive got Allllllll night buddy :wink:

What is it that everybody likes about echelon? I personally think that all 3 maps have good/ bad points but i despise echelon as I find it does absolutely nothing to promote a fair game whatsoever

I think of the 3 incursion maps like this, overgrowth has a way to backdoor. it’s limited to some characters though, echelon can be backddored by anyone but it has a risk and then monuments encourages assaulting from multiple directions at once. so echelon is a balance between the “you almost have no tactical choice but to fight in lane” and “what lane?” mentality of the other maps

But echelon gives you literally everything if you hold the choke. You have accelerators to build which also help you on your stranglehold of the choke as well make it difficult for your opponent to push back into the middle lane and a healing station under mid. The flank options of echelon are just terrible. And you certainly don’t need to back door when you can just shoot the sentry from the choke unhindered by return fire. If a team has pushed there opponent back into the choke and they have a Montana or marquis they get the first sentry down by themselves

but it gives the option for flanking maneuvers, I was merely trying to point out why I personally like it

I think it should work this way since the capture and meltdown queues have very few players and combing them would mesh the two queues together and would make queue times a lot better. Also the reason I’d put incursion separate is a lot of competitive guys at least on Xbox one play incursion

I think this would be great if you have the option to play this (random PvP mode maps) or focusing in whatever you want (choosing between game modes). :slight_smile:

EDIT: And sure, without duplicate characters or open chat.