Yeah that reminds me I need to start another mod thread for this forum.
Someone got in touch with me, I think you gave him my email actually. He wanted a way to customize the damage for the anti-tank weapons. Scaling the damage was easy for most weapons (bazooka, 88, etc) but the tank shell damage was difficult.
A tank has 4-6 health in this game. Gearbox hard-coded tank shells to do only 1 damage any location, vs 1-3 damage for the other weapons based on hit location (front, rear, etc.) So they did the least amount of damage and the scaling wasn’t working either.
So while fixing that I noticed that tank shells are still not doing enough damage, and it’s because they do no damage in direct hits to the front or rear.
I don’t know why Gearbox used such different code for tank shells and why it seems to be broken. But anyway, it’s fixed, so take care of your tanks and use tactics to do the most damage!
To get this fix use the RealTankShells or one of the CustomWeapons mutators.