I don’t know in what parties you play in, but most of the parties I am in the communication is more like this: “■■■■, Rath is on me, guys pls, fk… Rath is at… at… idk… fk… right… fk… fk… Miko, heal me you idiot! Great. I’m dead… Where were you guys??” and that is if a player feels particularly infested. Otherwise it’s like “so I have a bunch of new gear which is pretty good… Oh wait up, gotta concentrate… Oh I’m dead… Anyway, I got this awesome item that regens health while sprinting… Oh now you’re dead to the same guy LOL… Well yeah, got that gear from the co-op. We should play that sometime.”
And this party will be mixed in with the party that goes “I’ll go Hallway first… Montana, check right side then circle to left. Rath, go kill that idiot overextending. Weren’t these guys in a party together? Lol, their Miko didn’t even try to heal haha… They’re probably talking about gear or something xD… Guys: Lets set up the hammer and anvil position, lets roast these noobs”
It will only shift the problem, where party one will stop playing together or transfer to another game because they get matched up unfairly and too often against the more competitive (no one said MLG, pls) players like those in the second party.
I think the party indicator in the starting screen embeds way too much fear in the solo players. Imagining an unbeatable scenario where the partied players are highly organized and versed in multiple tactics, while in reality most parties are just talking about their day at work or bragging about this awesome kill. Maybe someone will shout something like “we need to push now”… more often than not at wrong time…