Wrath: Aeon of Ruin - New 3D Realms FPS

The image above is a little old. It was the first teaser posted by 3D Realms on their Discord about this project.

[QUOTE] What is WRATH?

WRATH: Aeon of Ruin is a hardcore first person shooter, developed in the original Quake Engine, by a Team of Dedicated Quake Scene veterans.

Who is making WRATH?

The vision of WRATH was conceived years ago by Jeremiah “KillPixel” Fox.

Today the game is developed in-house at 3D Realms, alongside KillPixel as the Creative Lead on the project.

Why use the Quake Engine?

The Quake Engine is robust, open source and perfectly suited for a title like this.

While it does present a range of challenges, compared to working with a modern engine, the team behind WRATH are veterans of the Quake mapping scene, and know the engine better than most. It also brings a certain element of authenticity to the game, just like Ion Maiden (Using the Build Engine).

What’s the Story of WRATH?

You are Outlander.

Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world.

From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.

There are a lot of mysteries to uncover in WRATH, which you’ll have to experience for yourself!

When can I play WRATH?

As the trailer states: “Taste first blood - Summer 2019”.

You’ll be able to play WRATH at coming tradeshows such as PAX and Gamescom.

We’ll also release the first public version of WRATH during Summer 2019. That’s all we can say for now!

Which platforms will WRATH release on?

What will be playable on PC this Summer, while the full version will release on PC, Mac, Linux, Xbox One, Playstation 4 and Nintendo Switch, early 2020

Will WRATH have modding and mapping support?

YES! WRATH will be released with full supports for user mods and maps, and will be released with the same tools we used to develop the game. The source-code will also be released fully at launch (GPL).

Will WRATH have Multiplayer?

WRATH will support the Quakeworld netcode, and will include the basics at launch, such as DM. WRATH will also support Coop for the entire campaign, for up to 4 players. Post launch we’re planning to develop and release more multiplayer modes.

What can I expect from the difficulty of WRATH?

WRATH is a tough, but not unfair game. You’ll constantly be tested and challenged throughout the experience, while having to adapt to new situations at every corner.

Will there be a Beta for WRATH?

Yes! We’ll start accepting closed-beta signups in just a few weeks!

Keep an eye out on our Social channels.

Does WRATH have anything to do with Quake?

WRATH is developed using the Open Source (GPL), Quake Engine, using Darkplaces, which makes it possible for anyone to commercially exploit the engine, as long as the source-code is released alongside the game. It share’s nothing else with Quake.

Will WRATH have RPG-like elements?

Mostly, no. However, we do take a slightly different approach to WRATH than it’s spiritual predecessors.

First of all WRATH is not a completely linear game. Instead, you can approach each HUB and each level within, at your own will.

It has a certain element of metroidvania in that regard. The game is also relatively deep in terms of lore. If you choose so, you can pick up manuscripts, old maps, drawings, notes and diaries from the old world, to help you on your quest uncovering the mysteries and secrets that awaits you - Or you can choose to completely ignore this part of the game, and run-and-gun your way through. The choice is up to you![/QUOTE]

I’m so excited this game is now officially, publicly announced.

I’m in!

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