I would love clarification on the medal system too.
It seems obvious that reaching a score breakpoint is what would give you better medals, but I’m not so sure. It seems so arbitrary.
For the life of me I can’t get Silver on “The Experiment”. I play ISIC and just absolutely crush at wave defense… no deaths, grab all the loot chests. Can’t imagine what I’m doing wrong.
I have determined a couple things which boost score:
- Killing enemies
- Blue orb pickups
- Enemies killed by buildables
The things which definitely do not boost score are:
- Damage dealt
- Every other type of orb/pickup
I’m not sure about time, deaths, assists. These things are all hard to evaluate unless you isolate them by doing experiments where all other variables are the same.
Gearbox must know how these things are calculated. Really wish they would just speak up about it and clarify.