Since support for the game is (apparently) coming to an end and I already said what I thought about what the Year 2 anniversary is gonna be (Cosmetics/Balance patch/surprise raid boss), might as well give a final wish list with stuff I want:
1 - Rebalance of Zane’s Green Tree and FL4K’s purple tree.
Zane’s Undercover and FL4K’s Trapper trees have issues. The former is not worth investing in beyond the Shield Dome augment (10 points) and the later, while not AS bad in that regard (since you could still put points well until you reach T4 skills) still leaves a lot to be desired.
For Zane, you could give “Refreshment” an increase in damage towards frozen targets, “Nerves of steel” could be given crit damage and the capstone “Confident Competence”, instead of gun damage, could be multiplicative damage (just like “Our Man Flynt”, the capstone from the purple tree). Alternatively, just give it more weapon damage (even though Zane has a lot of it, it could still be good for a 1-point wonder) or even add crit damage to the skill.
For FL4K’s, Gravity Snare is not good at all for bosses, even though it does a decent/good job for crowd control with the “Blind with Anger” augment, for example, so it could also deal kinetic damage everytime it goes off, as well as increase the amount of charges the skill gets to two (just like Rakk Attack). “Keep them Safe” is a complete worthless skill and could be reworked into something else entirely, Monkey Do is (apparently) bugged and finally Capacitance is extremely underwhelming as a capstone and could be given a conditional effect, like, for example “if FL4K’s shield are higher than it’s health while Capacitance is active, get 25% more damage for it’s duration” or whatever. If this damage effect could be doubled, it would also make FL4K’s Purple classmod " 3RROR Cmdl3t" a lot more competitive, since it also has “Capacitance” in it.
2 - More endgame content (Raids/Takedowns)
One of the many things Borderlands 3 did right in comparison to it’s predecessor is lower the amount of grinding you had to do in order to reach endgame by making it so that Mayhem scales enemies to your level and therefore rendering subsequent playthroughs optional instead of being forced, as well as making it so that the leveling experience is a lot smoother, so that the player could easily reach a high level to tackle the different challenges in the game faster than ever.
Unfortunately, Gearbox’s failure in this regard was not giving players enough endgame content, since all 6 Proving Grounds, 3 Circles of Slaughter, 2 Takedowns and 1 Raid boss (if you have DLC6) can be completed in pretty much 4-5 hours all put together, and then you’re left with either farming Takedowns or making a new character, since there is not much to do.
I personally think the game needs more of this content, like 1-2 Takedowns and/or 3-4 raid bosses in the different planets. It would be more cost effective to simply add a couple of powerful encounters across several planets that don’t have them yet (Eden-6, Nekrotefayo, Promethea/Athenas) rather than creating new takedowns from scratch, therefore giving those planets a reason to come back to them once you have 100% completed them.
Also, make it so that you can switch to true Trials, but instead of just beefing the last boss to obscene degrees, just make the whole trial scale up to 4 players like the Takedowns
3 - Rebalance of clasmods
There are several classmods that could use a boost to be made more competitive and something simple, like a passive increase, could do wonders to make you take another look at them.
Techspert (Zane) could increase SNTL damage, Golden Rush (Amara) could increase Action skill damage by a set amount and instantly refill your action skill cooldown as soon as you receive damage (since the main philosophy behind this COM is being able to spam your action skill, which could work wonders for Phaseslam/Phasecast builds), Friend-bot’s (FL4K) pet damage could be increased much more than a measly 20%, Elementalist (Amara) could give more elemental damage as it’s passive…and so on.
These would be easy fixes to certain classmods that could fit for the niche they’re trying to fill and would make build diversity even stronger.
4 - Buffs/Nerfs to certain gear
There are still many legendaries that aren’t up to par and have really good designs, such as the Crossroad or the Hellfire, which I think it’s a shame.
On the other hand of the spectrum, there is also completely broken stuff that beats everything by a landslide, in this case being the Re-Volter shield, which has almost completely destroyed shield diversity. Any and all builds past the release of DLC6 use this shield, simply because 200% damage and +50% fire rate is almost impossible to beat. This shield could be nerfed by half and it would still be one of the best in the game after said nerf, so in this case I feel it’s an entirely justified change.
That’s more or less about it. I also wanted more Bank Space, but since the last update allowed us to reach 500 slots, I think it’s more than enough (at least so far).