Do not get me wrong I loved Battleborn. BUT the fact is as fans and customers our trust was taken advantage of on several occasions.
First the promised of no microtransactions. Premium currency for real money was added about 2 or 3 months after the game launched. It was only for purchase and couldn’t be earned in game and wouldn’t be for about another year.
Second a seasons pass that took over 8 months to get any content out. You took an extra 30$ from me and then didn’t even tell us when we could expect the content.
Next going FTP after disconnecting the game to less then 20$. On top of that you choose to give people the option to buy the game with all the seasons pass content for less then the cost of the seasons pass… ouch. I was happy with my initial purchase but to see the re evaluation of the games value was demeaning to anyone who had paid more.
Lastly the speed of updates. I can understand this was there first time doing a game like this. It was a whole new world with different problems and challanges. Still quality of life and bug fixes where frequently ignored for balancing changes or revamping heros to which we then saw the game break even farther. By the 5th month of this games launch no one cared much about how broken Alani was. We just wanted to the now buggy mess of a game to function as smoothly as it did on day one.
I put my faith in GBX that they would do right by this new franchise. I love Battleborn and I love them for making it but I don’t trust that GBX can do a live service game correctly. Constant updates and tweaking are required with a game like this and I don’t think your studio is equiped or knows how to deal with a constant live survice MOBA type game.
If Battleborn is done again have way more Story missions. Do not host the game live. Have one or two multiplayer modes with like 2 maps. Keep adding story missions via DLC to flesh out the world and add characters to unlock coinciding with said mission. Put less emphasis on adding Gear and more on adding character.