just some suggestions for future content
1: i am really turned off by most of the artifact prefixes
i think i am not the only person who just likes to shoot and doesnt really use slide and especially slam, very often. so i am forced to retreat to prefixes like elemental protector or loot expanding. not because i like them very much but simply because there is nothing else that benefits my playstyle at ALL.
how about, adding some effects that work with gun reloading/swapping/shooting, or other static effects, similar to loot expanding. increasing run speed or something like that.
2: anointments are a topic that especially affect moze imo. i think again, i am not the only person who barely uses iron bear because he is just a “hop in, hop out” tool to trigger some effects and thats not really enjoyable. i know, all the class specific anointments are based on the character action skills and moze only has IB but IB is a flawed gamedesign from the beginning if you ask me.
its just not enjoyable to either sit in a mech, not using any of your gear to deal damage or interrupting your gameplay all 20 seconds to activate some skills. imo. the rocketeer classmod should be a default setting and iron bear should always be able to fight by your side as long as he lives ( he doesnt live that long if that sounds concerning for balance) and now that you can actually fight side by side with your bear, also using other class mods like bloodletter, you could give moze a bunch of anointments while iron bear is active, not just increased fire damage…that said, iron bear should get an attack command. He keeps shooting random adds while he should focus bosses.