derk257
#124
Can’t remember… Either SanitySto1en or JulieKablooie I think. I assume you’re on XB1, add me if you wanna play: xSadMachinex
deemsss123
(Gt: YaCantDutchThis)
#125
Can’t wait for Gearbox to nerf Benedict! I hate playing PvP with this guy in it. T_T
I definitely take venom bullets over duration. It’s, a game changer in my opinion but to each their own.
30% + venom bullets = NERF
As cool as it would be that would be insta butt hurt.
How about they fix caldarius freaking super so I can actually use the damn thing. It’s almost worthless on monument. You want double trails…yea, I hope you like shooting stuff for a while.
I know off topic, but the fact they didn’t do something to fix that thing grinds my gears
Tough to believe that one hasn’t been addressed.
It is complete horse caca. This was my suggestion on another thread regarding his ultimate…
@JoeKGBX I know you’re just the manager, but maybe you could pass something on to @Jythri.
I havent seen an official response on this matter yet, so i was REALLY hoping you guys could chime in on this one.
My issue is the current state of benedict. i am just incredibly curious as to what went into the decision to buff his damage. i completely understood if you felt he was too squishy, but i am lost as to why you buffed his damage. what type of data was used, and what was the desired result that you feel was not happening? in what way did you feel that his damage was under performing?
Hah, I was thinking of making a thread about Benedict, saying that if he doesn’t get a nerf in the next Battleplan, I’m going to be very concerned about the devs views on balance.
I guess I’ll post again after tomorrow when the battleplan is announced.
2 Likes
it is absolutely ludicrous. there should never be a lock on ability that does as much damage as benedicts rockets. with his mobility and range, he should have somewhere near the middle of the pack in terms of dps. right now this game is so out of whack i dont even recognize it anymore. we were so close to balanced before this last huge update, but now it is just a mess. ambra needs some serious attention as well. gali is still broke.
3 Likes
How about a naked rastlin’ session.
Session sounds dirty…
zenrage
(jack)
#134
Things were pretty good before the patch, and some of the changes were good too, but some were bad as well.
Benedict was a good example. The health boost was good, the damage boost was bad.
Kleese needs his heal chair healing increased. I’ve heard that change is coming so that’s good. Also his health needs to be lowered a bit. Not all the way back, but it’s too high right now. Either that or his shock tazer needs to be nerfed a bit to compensate for increased time on target for melee.
Attikus needs a slow on Pounce by default, and a change to the Slow helix upgrade option on level 2 to a silence. A silence from a knock back is a major nerf. The speed of the Pounce needs to be faster again as well. It was slowed so that it could be aimed more easily, but without having to line up a stun, there is nothing that requires precision aiming now.
1 Like
i agree entirely. kleese’ taser needs to hit like paper, as does ambra’s beam. autolock attacks need to be the weakest attacks in the game. it only makes logical sense. i thought kleese would have been fine with a little health buff. they also need to look into shield dump. im sorry, but any character doing 3k dmg outside of an ult is ludicrous. and i will gladly provide some proof of that happening if anyone doubts it. btw, get back on and play man
3 Likes
Biggy_DX
(Biggy DX)
#136
Both Benedict and Ambra need to be brought back in line.
2 Likes
Kleese is ridiculous now.
It’s hard enough to break down his shields with his rifts constantly up, but now he can tank all the health damage you can throw at him as well?
It’s like struggling to open a bag of lollies only for the goodies inside to be completely inedible.
Also that taser range needs some work.
4 Likes
Xelaris96
(ThisWasAMistake )
#138
Even the health buff was kind of…not necessary, he’s supposed to be glass cannon and they basically removed his only weakness which bothers me.
3 Likes
for kleese, I’d say the fact that his shock taser has a limit makes his decently high damage more ok. for ambra, i could see them nerfing it ever so slightly (5-10%) and i feel like they’ve increased her beam distance quietly, which i do disagree with. kleese’s health probably needs to be nerfed, again just a little bit while ambra’s sunspot healing might need to be nerfed too.
(this is from someone who mastered ambra before she was nerfed into hell and i’ve been playing kleese since he’s been buffed into superman on a couch)
1 Like
palmedic89
(McDoogleGME)
#140
To be honest I think the damage of ambra was barely touched only difference is they’ve made it snap easier within close range and extend out a bit further (unless you break line of sight).
Kleese and benedict are fairly absurd. Kleese more so with that taser that has greater DPS than Montana haha but seriously
I’m looking forward to seeing some Alani and ISIC changes they both got hit pretty hard by t he old nerf hammer once again… And Gailea remains at large and recently got buffed of all things haha
Yeah, the only damage increase Ambra got was to Solar Wind. But with a bit of a range increase and the improved healing she feels so much better to play now.
the self heal is what needs the most of a nerf. im ok with her spots being kinda overpowerd now to heal allies, but she should not be able to do the same to herself while dealing about 500 dmg from her ground pound, and TONS of damage with the ranged heat attack
2 Likes
palmedic89
(McDoogleGME)
#143
Tricky part is how do you balance her sunspots then? If you reduce the healing to reduce her self healing then she will be closer to where she was pre-buff.
1 Like