You fixed quick melee. Now how about jump?

I saw in the patch notes that quick melee is getting a diminishing returns. Apparently, Battleborn now get tired from constantly punching. Good idea. Now how about applying this same idea to the ridiculous jumping that goes on with most characters? They shouldn’t be able to bounce around continuously, all game long, like a frickin… I don’t know what. Perpetual bouncing thing?

1 Like

Y’know, I feel like I need to second this.

I have a buddy of mine who fancies himself an FPS ace. He is REALLY good, to be sure, but it’s mostly built on Player vs. Computer as opposed to PvP.

He gets in to Battleborn PvP, and he’s VERY dismayed by how many people are constantly jumping. I try to explain, “hey, that’s just a playstyle, man. It’s a tactically wise move.” (he also fancies himself a strategist beyond compare, so I thought that angle would work well to make him less frustrated by it.)

Still, I can empathize. I get frustrated by trying to shoot jumping beans, but I can also respect guys who developed the skill to play like they’re on a trampoline. I’m not the best at it. (It boggled my mind to see one guy who never stopped jumping while still landing consistent headshots as THORN. That was impressive.)

I get that Battleborn, with its (Not) Vampire Swordsmen, Techno-adpative Gremlins and Mech-piloting Battle Penguins may not care too much about realism, but perhaps “jump fatigue” is one aspect that should be considered.

1 Like

My name is Misguided and I approve this message.

I have to politely disagree. Jumping around is actually a pretty good tactic. Do you mean jumping aided by a helix or jumping in general?

2 Likes

I love it when my enemies jump regularly, it gives them a predictable trajectory and makes it easy for me to punish them with Ghalt Hooks, Thorn arrows, and such.

5 Likes

Jumping in only a good tactic because it has no cost except making the whole battle look ridiculous. No one but Tigger can bounce around constantly without tiring.

1 Like

After a little more consideration, though, people like Isic and Toby should not have diminishing knockback and such on their quick melee. They are robots, after all, and robots never tire. Caldarius probably should be in that category, too.

1 Like

I think the word you’re looking for is: Flubber

2 Likes

Hehehe, that’s right, Reyna’s marvelously big ass is made of flubber!

2 Likes

I personally do not tire much from jumping. I cannot however, keep my forward momentum constant while jumping. I have to adjust for impact and then rebuild that momentum. Being so, I think that a more reasonable feature would be a sprint cancel on jump.

1 Like

Jumping is truly only a good tactic up to a certain level of play, but double jumps that allow a player to change their trajectory are always good.

Single jumps, though, put you on a set trajectory that can then allow other players to hit skills and attacks easier, such as Ghalt hooks, Benedict rockets, etc.

1 Like

Some characters like Mellka are meant to be constantly jumping. It’s a legitimate playstyle.

2 Likes

The way you counter jumping is to either predict their path or to slow them. Slowing also slows their jumping so they cannot jump high.

Solution, either stun or blow them the hell up. But yes, I agree with the OP.

I don’t really know if it’s too much of a problem. The benefit of suddenly going up to throw off people’s aim is counteracted by the high predictability when going down. It’s surprising at first, but if you keep calm it’ll be a lot less powerful.

1 Like

No.

The diminishing returns need to be added to other control effects, but not hoppers.

Jeez, the things people complain about. Next we’ll have strafe speed reduction posts.

1 Like

Oooh, good idea!

runs away

…I only play PvE but am commenting because, TFC Hook mode popped into my head just now, Fun times! :smile:

Aim for where they’re landing instead of trying to track them in the air.

It’s very predictable and easy to read where they’re landing once they’ve committed to a jump.

“Stop trying to hit them and hit them”

What was wrong with Quick Melee?

I’ve literally never used it, and I’ve played a LOT.