Getting off topic, but I think what Iâm finally figuring out is that I do better with slow-firing characters like Benedict and Toby because my accuracy is much better than with faster-firing characters. I LOVE playing Orendi, but again, I donât put out the kind of damage with her I see others do.
Iâm typically not the spray and pray guy thats why I would do Jakobs grip on pimps, go for that one shot that matters, also why I love thorn.
But Alani just clicks with me, Iâm also not great with Orendi. Alani to me is just a better version of her, note I said âto me everyoneâ.
Even post nerf Alani can put out a lot of damage, stay in the fight, you can have slow, stun with the bubble, DOT on AOE, heal your teammates, movement buffs, just a ton of tools for her and your team.
I am not too sure what you talking about, I just used Alani and shes great, I had 5 wins in a row, decent damage, almost no deaths, easy to play as. She is still better support than Reyna (i mastered her) and Ambra. I cant count how many lives I saved with the heals, how many times I assited thanks to the geyser, her over time wave heal along with dot and slow is amazing, and a aoe ult. I still think she is top 10 characters.
Chill, Alani is still really good.
Once people get a taste of easy mode, anything else tastes like dirt. Thats why they call it nerfed into the âgroundâ
Wow the new upcoming nerfs are disheartening
:
Alaniâs level 7 Left Helix Augment, [color=FF0000]Pressure Wash no longer increases Osmosis stack generation[/color]
Swapped the Helix locations of Alaniâs level 3 Left Helix Augment, Whitewater and level 3 Right Helix Augment, Go With the Flow with her level 7 Left Helix Augment, Pressure Wash and level 7 Right Helix Augment, Overflow
And no, the +10% move speed and +20% base dmg donât make up for it.
Her healing which was technical yet very fun got stomped hard
!
So pressure wash is now useless and moved lower :
PffffffâŚ
<=== Sad Panda, very sadâŚ
I stopped using Alani well over a month ago and Iâm so glad I did. At this point I just find it amusing that theyâre still screwing with her. Out of all the issues people are talking about theyâre still focused on screwing with Alani. LMAO whatever
Well I donât mind they adjust her numbers so as to balance her.
Youâve not seen me complain on her previous nerfs.
But THERE : itâs a removal of FUN
!
I donât mind they lower her healing output or her damage output.
I donât mind they balance her : itâs needed.
But removing the FUN of the Osmosis stack âoverdriveâ is a big NO NO !
It was a gearshift change, it was a nice feeling, now all we get is a streamlining : BOOOOOOOORIIIIIING 
No dev should be allowed to remove FUN.
FUN can be added, NEVER removed : gaming 101âŚ
But hey look at her dmg output, itâs been lowered and now itâs getting back up :
do they know what they want ???
So whatâs going to happen now Pressure Wash is turned into a pure vegetative state : theyâll have to adjust (in how many weeks ?) the Osmosis generation to average of before/after pressure wash because Alaniâs healing overall will prove to be under-performing ?
SIGH
Well, the only real nerf you mentioned is the removal of Osmosis stack generation from Pressure Wash. Still, Pressure Wash is valuable because it increases her admittedly limited range (I would like it if it also increased the range on Geyser and Emergence to compensate for the loss of Osmosis stack generation, but I can understand why not); it also balances out against Wellspring much better: longer range or stronger heal. Before, Pressure Wash was the obvious (non-lore farming) option because it gave you better range and more healing (which is better than bigger heals because of Full Saturation).
Something to keep in mind, though, and probably the reason why theyâre getting rid of the faster stacking in the first place, is that Alani can already increase the speed in which she stacks up Osmosis stacks by increasing her attack speed; unlike Ambra, Reyna, or Miko, Alani gets better at healing and damage by improving a single stat.
Of greater import, as I see it, are the reduction in Geyserâs size and duration, which I can also understand.
Personally, Iâm truly happy theyâre bringing Alaniâs base damage back to roughly what it was before the big nerfs and increasing her sprint speed (and making the 30% move speed helix a viable option by putting it with nerfed Pressure Wash and Overflow) so that Iâm actually happy, happy enough to not mind the understandable nerfs otherwise.
Iâm a little upset that theyâre getting rid of Alaniâs early game performance (both of the current level 3 helices are a massive portion of Alaniâs total performance), but, once again, understandable: Alani was an early game dynamo.
I would hold off on judgment. Osmosis stacks are pretty easy to get and youâll just get them a little slower now (9 attacks instead of 6) but I doubt you were healing after every 6 attacks anyways, considering how great her attack speed is.
The coming changes reflect that the choice between Whitewater and Go With The Flow is actually a choice between healer and controller focus.
Without the additional stack generation from Pressure Wash, the additional +20% Attack Speed seems like a prerequisite for efficient (meaning max Stacks) healing.
Also, like @Kitru said, Attack Speed is already very powerful on her, so I guess Iâm ok with the Helix Swap.
Overall, the most affected part of her kit is the use of her controller abilities early to mid game (due to not having Go With The Flow before Level 7).
To be honest Iâve come to accept all the changes they have made to Alani.
Osmosis stack generation is easy at level 6/8 when you can generate stacks in your riptide which also has a longer duration. Pressure wash was used primarily for the increased range anyway and the increased generation was a bonus. Plus everyone takes the attack speed buff Iâm sure haha I never could understand why you would take the reduced cooldowns since the attack speed aids your team healing much more.
Well a 20% damage buff outweighs the 15% damage reduction on the surface tension so that shouldnât change too much if you trap someone with the support of your team.
The 15% radius reduction on geyser again gets compensated for with a helix choice and gives the larger frame characters some reprieve from the constant bubble knock ups too.
Sad to see the self heal not get looked into Iâm really getting tired of selfish Alanis healing themselves for more than 60% of their total healing whilst team mates die. Haha my hidden lore challenge is to take down any self healing Alani and then taunt at all possible times haha.
All in all the Alani changes hardly affect her play style and she will still be top tier.Played 120 matches and mastered completing her lore challenges along the way and still donât mind the changes 
Wrong, most people I know who use Alani used it for the quick stacking. Wont be going with that mutation anymore but rather the 30% increase of movement speed now. [quote=âpalmedic89, post:221, topic:1516469â]
Plus everyone takes the attack speed buff Iâm sure haha
[/quote]
No where near as good as the 0.5 cool down reduction per hit. Especially if you are running attack speed gear on her.
I agree with you Xelaris
And the increased distance mutation wasnât even a thought before the LAST round of nerf alani got that reduced her distance by 20%.
What really bugs me not just about Alani but about many of the character changes is that youâre being forced to carry certain gear or choose certain mutations not because thatâs how you want to play the character but because you need to fight against yet another nerf.
Interesting I could gain full stacks with a single riptide late game. Attack speed buff more than made up for the lack of skills. The added benefit of faster stacks was a bonus since I could stay further away being the squishy healer and all.
I suppose a focus on healing is what drove me to the attack speed for quick early game stacks since skills heal nowhere near as much. Skills seem to be secondary to keeping the team alive but that is only an opinion and with the nerf to the damage amplification healing will become more of a focus.
And there is no wrong way of playing a character only a difference of opinion since we all play in different circles and have different builds hence why I said most people since that is my personal experience. And sorry I thought the laughter at the end of the attack speed comment implied sarcasm.
Which should have been reverted since they are taking away a key component to her healing.
The thing is they nerf her ability to gain stacks easier early game by getting rid of her attack speed then remove the ability to gain them even faster late game when they literally just added wound to a bunch of characters. This seems very unnecessary, with wound being more prevalent the ability to gain stacks faster should have been left alone. On top of the they reduced the size, the damage increase on geyser, its duration, and gave it a red outline so its more visible. Huge nerfs like that should at least have something left alone can deal with all the other stuff if the bind was left the same or the size or anything you donât nerf something four times with out leaving it alone in some area.
Holy smokes, on top of everything else theyâre adding a red outline to geyser? Bahaha. Someone at GBX really REALLY hates Alani. Letâs recap. Since her launch theyâve:
-Reduced her health by over a third
-reduced her DPS
-made geyser harder to land by making it more noticeable while also making it last less time and completely removing the added damage bonus
-reduced her torrent distance
-removed the helix option to build stacks faster
-reduced riptideâs damage by over 50%
-reduced the damage output of the shockwave helix option
All while being one of if the THE slowest characters in the game. Did I miss anything? LMAO. What a joke
Waits for someone to declare sheâs top tier and that I just need to âGITGUDâ
LMFAOOOO
[quote=âjerms85, post:223, topic:1516469, full:trueâ]What really bugs me not just about Alani but about many of the character changes is that youâre being forced to carry certain gear or choose certain mutations not because thatâs how you want to play the character but because you need to fight against yet another nerf.
[/quote]
So youâre basically saying that you want to have everything be awesome and that the helix choices should exist to make you extra special awesome at certain things.
The point of the helix choices is to customize your characters. The point of the various nerfs/buffs is to bring the character in line with others (and, yes, Alani has needed a lot of tweaking since release). If youâre selecting helices to preserve performance, youâre âplaying how you wantâ; youâre just pissed that âplaying how you wantâ is no longer making you OP as hell instead of adapting to the changes and realizing that a lot of the tweaks have actually made helix choices less one-sided (massive reduction in skill damage made the 20% attack speed an arguably better option than the .5 CD redux, which was the obviously better choice when Alaniâs performance was massively overloaded on her skills; removing the Osmosis stack generation and moving the range increase and Wellspring minimum healing to level 3 made the movement speed and Wellspring minimum healing helices actually viable choices now because the value of one of the options was no longer so massively one-sided).
[quote=âXelaris96, post:222, topic:1516469, full:trueâ]No where near as good as the 0.5 cool down reduction per hit. Especially if you are running attack speed gear on her.
[/quote]
Actually, since they nerfed the damage on her skills, the attack speed helix is actually a lot better, especially if you want to play healer or damage dealer. The CD reduction helix is for people who want to play controller. I have gotten a lot better performance out of her, both healing and damage, by using the attack speed helix rather than the old default of the .5 sec CD redux helix (since I tend to hold on to skills rather than using them immediately like I used to because theyâre not my damage/healing bread and butter any more; theyâre situational).
I honestly have to wonder how much people would notice the difference in performance if it werenât shouted at the rooftops via patch notes. People, just like you two, just love screaming about everything being completely ruined when, if you actually look at the end result changes instead of the piecemeal changes, things are totally fine.
Alaniâs healing has barely been affected because she already generates Osmosis stacks incredibly fast. Anyone who thinks that sheâs suddenly become a terrible healer is deluding themselves (especially since sheâs still the best burst healer by a massive margin and has plenty of maintenance healing to go along with her other abilities) by focusing on one tiny facet of her character that they mistakenly believe is some monumentally huge defining element of her playstyle.
Uhh nerfing one of her skills in all aspects is a pretty huge thing to change without giving it any sort of or at least leaving some aspect the same. That skill was almost the basis of her character and they nerfed it in all aspects I think that is a pretty big thing to not comment and be upset about.
âŚNo