I am very happy with how the game looks. It has been mostly stable for me as well. HW 2 is mostly flawless. Performance is for the most part awesome as well.
However. HOWEVER, the HW1 experience provided is truly inexcusable. The modders working on the Homeworld:Remastered mod ( http://www.moddb.com/mods/homeworld-remastered )could have done this level of integrating HW 1 into HW 2. I am talking about the mechanics, where the repair ships need to latch on, the formations break, all the things mentioned here on the forums. I’m not intending to create or maintain a list here as you probably have that going internally.
A few questions/requests.
•Why were certain mechanics not simply added to the source code? You can’t get away with modding level changes every time. For example, repairing ships from HW 1 can not repair each other (A-><-B), nor can they repair corvettes.
•I understand the decision to shift balance of the HW 1 races, but you have gone too far. They are slightly modified copies of the HW 2 races now. There was no brutal hard counter between destroyers and frigates for example. This entirely changes the campaign as well. There is hardly any feeling of HW 1 nostalgia, why did you take it this far?
•Dynamic difficulty in campaign. Terrible for HW 1 because you can capture so much more. Please un-do this.
•Mothership-kill victory condition in multiplayer. Seriously? The match isn’t over just because your MS dies… Shipyards exist for HW 2 races which can make the MS redundant. The HW 1 races are pretty potent with carriers also. Don’t turn this into a rush to MS kill.
•Missing features. Don’t do this, seriously. Bad decision. Add back fuel, HW 1 tactics etc. You’ll only get positive feedback for doing that.