Well, so much for THAT idea…
The good news is that JSJ is now at the Vault of the Warrior- bad news is that he’s level 22.75 and got killed after getting the Warrior’s health down to the second R in Warrior- must have got hit by lava from the floor, which rarely happens when you fight from near the stage transition exit. Got hit again before his health could fully recover (his AS was on cool down) and that’s all she wrote. As for how he got to that point…
Sawtooth Cauldron- I’ve 2 words for Ambush Commanders and the second is “you”
With no singularity grenades to pull the AC so I could hit them in the back I was using a bouncing shock and then a bouncing fire grenade to try to whittle down their health. It worked to a degree but the absorb shield I had was simply no match for their damage output, so after several respawns JSJ went Sniper Sal. Unfortunately the only SR I had was the corrosive Barking Snider but hey, at least it provided splash damage. JSJ set up right at the front of the area where the save point was (learned that lesson after initially getting caught -repeatedly- while repawning at the elevator). It took a while but fortunately the AC kept close enough together that I was able to hit both of them with the splash from a single shot. Eventually they seperated and had to finish them off one at a time. By the time those 2 were dead the bandits had started to respawn themselves, which made dragging the last 2 AC to that point a bit tricky. tried to get a Goliath or to to rage on them but only succeeded in giving Hyperion more cash in respawn fees. Eventually though I got the last 2 AC and then it was on to break Boombringer. BTW, JSJ started this at nearly level 18 and finished at nearly level 20 because…
Boombringer- more respawns courtesy of the turrets atop the far towers, back in the area where one of Zero’s ECHO’s is located. Could only snipe one of them before the circling buzzards ripped JSJ apart. Finally managed to hop-skip-jump his way over to Boombringer and kill it- while in FFL actually (you won’t get a SW but you’ll get credit for destroying Boombringer, which is what counts). Ignored Mortar (who I actually noticed launches a mortar barrage at you- at least 5-7 grenades at a time). If you hide behind the repawn point near the elevator he’ll generally ignore you, so I ignored him and went up and dance with his buzzard squad, which also took several respawns (random fact- if the elevator is at the top Mortar will still spawn at the bottom of the elevator shaft if you haven’t killed him yet). Finally got the Odomo charges and left an area I usually enjoy visiting- usually…
Arid Boneyard- more respawns thanks to the RPG loaders and Hyperion Infiltrators- all those guys can suck it. Hit level 19 here and did a skill reset at this time as I felt I needed more damage skills to overcome the fact that JSJ’s guns were beginning to be under his own level. Went from this:
http://bl2skills.com/gunzerker.html#000000000000000000000052212010000
to this: http://bl2skills.com/gunzerker.html#505020200000000000000000000000000. The reason for the change was that JSJ had a level 19 slag Vladof pistol on him, which combined with the level 18 Torgue Double Penetrating prefix pistol he had been using on fleshy enemies just made for more potential damage. Sal really doesn’t do stealth or distraction well- a problem he shares with Krieg no doubt- which makes killing a bit more needed with him. Gaige and Axton have devices that can distract enemies while they go another direction, Maya has Converge for her PL and Zero obviously has Deception. While I took survivor skills into account just being able to be ignored helps a lot in a challenge like this. Still, got thru the area but collected more unwanted XP, just in time for…
Arid Nexus Badlands- it was tougher reaching Saturn than defeating him (didn’t take as long but still tougher). After trying to bull rush/gunzerk thru the loaders at the entrance JSJ finally went back to his SR and popped enough of the loaders to get to Saturn’s area w/o any more respawns (also hit level 20 while here). Followed the usual dance steps around the building to eventually kill Saturn but the RPG loaders after that were a pain- once again went to sniper mode to deal with them from a distance. Did the same with the BA constructor as well- did you know you can snip its eye from the shack where I take it that most folks hide from Saturn’s attacks? Well, you can- also, if you climb up the outside of the Info Tower and drop in on the top floor, you can’t download the info on the Warrior, as you didn’t technically ‘enter’ the tower (by which they obviously mean that you have to go thru the enemy swarming out the front door to actually ‘enter’ the IT- missed a great option for a stealth approach here Gearbox). Turning in this mission put JSJ at level 21 and for those of you who might attempt this later, WEP, Thousand Cuts and Opportunity will have gear at your level.
Eridium Blights- several more respawns here before finally getting thru to Hero’s Pass and after a few attempts to reach the end of the bridge to spawn in Brick and Mordecai ended in more respawns decided to snipe some of the more persistent loaders and Hyperion personnel, which made it easier to reach B & M. After that it was jsut a matter of dodging what enemy I could and sniping the others (mainly loaders). As for dealing with the BA loader at the end of Hero’s Pass I sniped it from the platform just above and to the right of the bridge/stairs that lead down to the lower area. If you stand back far enough you can watch the rockets explode against the railing in front of you and you won’t be touched. Just keep shooting him while trying to land shots around the constant rocket barrage and eventually you’ll get the win. Ran past everything else that spawned and made it to…
Vault of the Warrior- which is where I started off this rather long missive- sorry 'bout that
Jack wasn’t much of a problem- I ran to the left towards the far ammo spawning point and Jack followed with no crystaliks to interfere and only the occasional loader. His attacks generally missed and fortunately JSJ had a shock Vladof pistol and a Bandit shock plasma castor to eat his shield away. When he got around to summoning the flying surveyor shield he originally ran back to the moonshot console to do it, then after I sniped that one he reappeared back at the far ammo spawn point where JSJ was and called for another one there. After dispatching THAT one Jack disappeared and went to the very first ammo spawn point on the map, the one near the drop down/entance to this area. He gladly stood at the panel while I sniped him from below- I thought I made a clip of it but it doesn’t appear to have uploaded yet (when it does I’ll post it here). After that what I first started off with about the Warrior happened so yea- at level 22.75 now and about to spend another hour or so trying to kill the Warrior. Another thing I learned- did anyone ever notice how the Warrior has 6 legs? As for JSJ’s current build: http://bl2skills.com/gunzerker.html#505020401000000000000000000000000