Your attitude matters

With all due respect, I’m not going to look it up. I realize that a lot of people play the game and I was just pointing out how it impacted my friends list. That’s all.

At this moment I have people playing Halo 5, Dark Souls, Battleborn, Fallout 4, and TESO.

Your friends lists are quite a small sample size to say that a good amount of people are dropping Overwatch. Friends Lists are also quite biased due to the fact that you are directly customizing how many people and who are in it. What are the benefits of judging how Battleborn and Overwatch are doing based on your friends lists?

You told me to tally them. ; - ;

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No I told you to tally the people playing in the discord…

See

Where are you going with this though? What your reports suggest is that a lot of the people who play Battleborn also play Overwatch… does this get us anywhere new? Presumably if people took the trouble to not only buy Battleborn, but come on the forums, find the discord channel, and sign up to it, they feel pretty invested in the game. I’m not sure observing that they also play other games (even if those two games have been set up as rivals by some gamers) is enough info to say anything useful about either of them.

I love Battleborn, and I love Team Fortress (haven’t tried Overwatch yet, but I probably will when I’ve cleared my overdraft!). The fact that right now I’m spending most of my playtime on Battleborn doesn’t mean TF2 is a bad game or that I don’t want to play it. It doesn’t say anything much at all. Most of the time discord says that I’m ‘playing’ the program I use to write my thesis… that certainly doesn’t shed any light on how much I enjoy the time I do put into Battleborn!

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What i’m getting at is that the majority of people who have both games on discord will choose to play Overwatch rather than Battleborn. If you were in the Battleborn Discord on May 3rd, you would remember that everyone was playing Battleborn. Now, there is a ~35-40% of people playing Battleborn on discord max. Initially, I was replying to anecdotal evidence that said based on their friends list, they felt that they knew a good amount of people were leaving Overwatch here: [quote=“boop, post:49, topic:1492677”]
I haven’t had any issues finding people on the One. The OW players on my friends list have dropped significantly (most returning to older games) and the few that do still play are close to quitting.
[/quote]
It’s the denial that the majority of people who have both games play Battleborn much more than Overwatch that annoys me when clearly there is plenty of evidence that it isn’t the case. Over the past few days, The PC game had a net loss of 5000 total owners (meaning that they deleted the game out of their active games). Overwatch just banned 1572 cheaters from China while Battleborn’s PC 24 hour peak is 1454 players.
Sources: http://kotaku.com/thousands-of-overwatch-players-have-already-been-banned-1780109893

Yet the majority of people on the discord play Overwatch instead of Battleborn. They might be invested in the devlopment process, but they certainly aren’t as invested in playing the game as much as playing Overwatch.

Yes, I see that’s what you’re saying. It has a lower player base on PC than Overwatch, and people who own Battleborn are often also playing Overwatch. And I believe you. But again, I’m interested to know where this gets us? Are you making a point about the game itself - its success, its future, that it’s fundamentally flawed? Or just listing numbers? I appreciate where comparisons to Overwatch are coming from and I’m not saying it doesn’t matter how many people are playing. But - from my own perspective - it isn’t necessary to constantly set two or more games in ardent competition with each other, checking player stats as to who’s won. That devalues both games.

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I agree to a degree but some people took each word you wrote a little to literal.

Personally, this statistic alone is enough to prevent me from ever playing Overwatch.

As I’ve said before, no matter how people feel about either game, they are obviously not in competition with each other for marketshare. To pit them against one another is just another way to create false angst on the forums.

As per the topic title, attitude matters and I don’t play BB or come to the forums to experience angst, real or false.

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I want kaleidomons avatar, it’s cool as Hell. Sorry for changing range subject but i concur with the title.

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The reason why I posted this information in this thread is because I disagree with the idea that we need to enforce an attitude to express ourselves in a game that is not doing well in sales. It’s easy to treat critique that discusses the entire game negatively with a grain of salt because if you go to any other multiplayer forums, you’ll find similar negative threads (http://us.battle.net/forums/en/overwatch/22813879/). The issue with this is that we can directly see that the majority of players have stopped playing Battleborn while other games can maintain their numbers for more than a month at least. ALL critique should be welcomed in order to quickly fix any issues that are making people leave. Threads like these (about attitude in the forums/game/etc.) are worthwhile in games that are thriving, but in games that have a sinking playerbase, the developers should listen to everyone’s issues.

I didn’t bring up Overwatch. Boop used the game in his anecdotal evidence here:[quote=“boop, post:49, topic:1492677”]
The OW players on my friends list have dropped significantly (most returning to older games) and the few that do still play are close to quitting.
[/quote]

I’ve compared Battleborn’s numbers to DOOM, Rainbow Six Siege, Arma 3 and Fallout 4 earlier in the thread.

Again, I never said people shouldn’t be able to express their opinions. To paraphrase, what I said was that being negative doesn’t help. Coming to a forum and reading thread after thread of emotional diatribes drives people away.

If you want to encourage people to play with you, no matter what the game, complaining isn’t the way to go about it. Discussing issues objectively gets a better response than getting emotional.

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And I get quoted yet again.

  1. I mentioned OW because it has been previously mentioned in this thread.

  2. I only made a simple statement based off of observing that particular game’s presence/lack thereof on my friendslist and the numerous rage-filled grumblings of my friends who still play it.

  3. I am not denying that one game is more popular than the other.

  4. Constructive criticism is a good thing, especially since we have a smaller pool of players. Bashing the devs and belittling the game without giving any solutions or input is not good for the game or the community.

And I am done. Pain meds have kicked in.

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Probably the two most important changes to incursion were due to people complaining.

  1. Marquis Cheese: Countless threads about how Marquis is OP in Incursion because he constantly hits the spidertank.
  2. Everyone gets M3s: Complains about how everyone always surrenders after the first spidertank is destroyed because the M3s are too powerful. Someone mentioned that both teams should have M3s through constructive criticism in that thread.

That’s what submitting bug reports are for. 90% of the posts about those two problems were saying something like “this is the worst game ever.” “unbalanced game, this sucks” or more annoyingly, “back to overwatch.”

If the majority of them were calm and mature during the post, it wouldn’t be so problematic to have posts like them.

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I’ll need some hard evidence that 90% of the posts had [quote=“timtoborne, post:66, topic:1492677”]
something like “this is the worst game ever.” “unbalanced game, this sucks” or more annoyingly, “back to overwatch.”
[/quote]
before I can take your argument seriously

I’m not sure anyone is enforcing an attitude here, at least only within the reasonable limits of the forum rules. But I do think it’s worth saying that attitude matters, because it does. And I’m speaking in general terms here, because Gearbox have been impressively receptive to people’s responses and tolerant of a lot of hostility, and I don’t know what goes on behind the scenes in regard to dealing with feedback. I only speak from experience with feedback in the real world, as an academic/teacher, and from paying attention to how people’s tone and expression has an effect on their reception.

I definitely agree with you that feedback is valuable and everyone has a right to be heard. That’s not the same thing as saying it doesn’t matter how that feedback is expressed. Critique always has more impact when it’s expressed in polite, constructive terms - even if there’s passion behind them.

And because I care about this game’s future, I really want everyone’s ideas to be heard and judged on their merits as feedback, rather than the delivery getting in the way. Believing that ‘the beatings will continue until morale improves’, that we need to criticise Gearbox as much as possible until they finally pay attention (they have been) doesn’t get anyone far; it does cause hostility, which gets in the way of the feedback being heard.

I’m not sure how the issue of attitude relates to player stats. Regardless of how well or poorly a game is selling, the quality of discussion will always be stronger and more useful when people post in a controlled, constructive way. In fact, I’d say that a game will suffer in sales if people read reviews and community posts that embody the negative attitudes identified in this thread.

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Okay, it looks like we’re getting a little bogged down in semantics. Some ‘complaints’ take the form of useful, meaningful, constructive criticism.

Some ‘complaints’ take the form of negative, shouty, insulting, offensive rants.

As I mentioned above, they don’t have equal value, either to the dev team or the forum and player community. The first kind are good: but they are still complaints. And still of value. So: complaints are often fine.

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Thank you.

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Go look at the posts yourself, 90% may have been an exaggeration, but the majority of them were either rage posts, or had one too many insults.

Lastly, knock off the condescension.

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