Your Top 5 "Fixes" for Battleborn! - with POLL!

Maybe just a little :stuck_out_tongue:

Done!

Thanks for the input, @shuttle127!

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@JoeKGBX

I hope you’re paying attention. Sure, we only have 15 voters atm (and I’m sure you guys have data already), but matchmaking, leavers/quitters, and Incursion gameplay mechanics are at the top of the list right now.

1.) Character selection screen should be changed to a version similar a game like Dota2.
When both teams are complete, you see a percentage loading screen behind every player icon/name of both teams, and only when a „Ready” lettering has apperaed after every player, the character selection screen will pop-up exactly simultaneously for every player regardless
-of the amount of loadouts the player have
-of the amount of skins the player have
-of the amount of taunts the player have

2.) Regardless of the game type and PvP or PvE, you should be able to switch the character until the match starts after you locked in. It does not matter wether you changed your plans/role for the match because you have the opinion you can help the team better with another role, or wether you accidentally (independently of the fact that this happens rarely) choose the wrong character - it must be an option, because it isn’t a big deal to have the freedom to change heros when there is plenty enough time for the match start.

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Absolutely. And since this isn’t a balance issue, there shouldn’t be someone campaigning against it. In Void’s Edge, the final area with the Conservator, around the flat area where he lives, there are some power cords on the ground. That you must jump over. And there are many others in many other areas. Sometimes stairs can get wonky too.

Of course, we’re always paying attention. You guys have made it clear to us that these are things that the community would like to see addressed and many of them are being discussed.

Some of these potential solutions are tricky, but we’re working hard to make sure we can give you guys the best experience possible. Time will tell where we land with specifics, but in the meantime, please keep the feedback coming!

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please, joe, if you can, give me and the at least several hundred people that are trying to make a competitive scene happen on console some sort of word as to if you are seriously considering implementing a game mode for incursion where legendary gear is not permitted to be equipped. i know a draft and bans would be much harder to implement, but just removing legendary gear would satisfy the entire competitive community for quite some time

  1. Make Lootpocalypse Lootpack Prices the default price. I seriously can’t put into words how perfect the cost of Lootpacks were during the Lootpocalypse. You should be able to open 2 faction loot packs and get enough returns to at least open another one, instead of only being able to open a couple after several hours of PvP. It also tricks your brain into thinking the drop rates are much higher than what they are when you have a continual drip of lootpacks coming in. :wink:

  2. Legendary Collections. Legendaries should be max roll or the cost should be relative to the quality of the roll. ie character legendaries currently drop at 50% max roll so they should actually cost significantly less to activate. The marketplace should have a section that unlocks Legendary gear after you obtain them once and then can re-buy them again if you are low on space or have a loadout in the future you didn’t think of at the time, so you can free space and sell Legendaries you don’t need without the worry about having to farm for it again later on. Re-buying Legendaries should cost 1500+ Credits.

  3. Drop in / drop out matchmaking for both PvE and PvP. I totally understand that there are technical limitations to implementing this, but if there ever is a chance that it could be implemented, this would be a significant improvement to the game as a whole.

  4. More ways to earn Legendaries that don’t drop from bosses. While I don’t use many of them, I find a lot of enjoyment in collecting Legendaries, however many of them don’t have a direct way I can farm for them and it would require many many hours of farming and getting lucky to eventually collect them all. Suggestion: Item of the Day rotation for Lootpack Legendaries in the Marketplace.

  5. Make character stats more visible. Players actually really care about being able to see how effective a piece of gear or a certain augmentation is, but it can be hard to tell since a lot of this information is hidden away (Skill and Augmentation effects) or inaccessible until you start a match (ie Resource Pools).

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I’m from Australia and please God God God no don’t listen to this man. We will NEVER find a game. Region locks are up there on the worst-ideas-of-all-time list. Think of how long it already takes to find a game… AND that the games end up being in US or EU? Can you imagine how long queue times would get if now we had no access to US or EU players?

I don’t typically experience long queue times, sure it happens on occasion and mainly on Meltdown, but isn’t a longer queue time better than playing 9/10 matches with red bar? There are a lot of Japanese playing this game, I’m infrequently matched with them and get green bar when I do but it’s not often enough, I’ve been putting up with constant red bar since beta and I’m pretty tired of it.

Anyway it’s not a bad thing, many games with region locking allow you to enable or disable it, or search first for a match in your region then widen the search criteria is no matches are found. Match making in Battleborn is too inconsistent, I sometimes get matched with US, EU, and Japanese players in the same lobby, sometimes I’ll match against full Japanese teams then full US teams the very next match. I’ve even had times when I had friends searching separate from me, we were both matched with full teams but not against each other, we both sat in a lobby with “searching for opponents” displayed, two full teams ready to play but not able to match against each other. So, region locking would be the perfect way to counter these matchmaking inconsistencies.

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This would be OK, but I have never once seen a game that provides such options. Planetside 2 had(/has?) region locks. Guess what everyone in the lower populated AUS and EU regions did? Download the US client because there was no-one in the AUS or EU versions, meaning permanent lag rather than 50-50 or so.

Your saying ‘region-lock’ sounds very much like a lock-out. What you seem to be advocating, however, is a user-option to prioritise matchmaking properties, which is fine. But I doubt it will be implemented. Too much work.

As an aside, meltdown queue times are already 15+mins for me to get into a red bar. I would never enable a region-search option just to see that skyrocket/find no games at all.

Sigh aint that the sad truth? Buff a balanced character, nerf another, red bar for Australia.

When I’m in a premade Meltdown queues tend to be tempremental, it could be ~5-10 minutes or <1, but queuing solo I know I’m likely going to be waiting a while so I dig in lol.

You probably answered thus but if you didn’t, are you on PS4? I play with a large group of Aussies and the last few times playing we’ve had full private games. Pro tip: Never go full Deande team, her decoys overload the server lol our game crashed doing that once haha.

Anyway, we tend to party up and queue in a 5-man, better chance at those fabled precious green bars!

Yes I’m on PS4. Played against your premade with all solo-queues a few nights ago. We won lolz… you were Pendles, ginger_greninja was Montana, you had a kleese who was godawful…

I was Alani. Meltdown Outskirts.

Your PSN is the same?

We’re not a tryhard meta team or anything, we like to take it easy against the newbies and what not, but we mess around a lot and lose winnable matches because of it lol xD

Our antics are proof that queuing against premade 100s isn’t so scary :stuck_out_tongue:

Yeah, PSN=Triazic

Hmm, I don’t remember matching against you sorry :confused:

  1. Matchmaking
  2. Matchmaking
  3. Matchmaking
  4. Matchmaking
  5. Matchmaking

Nuff said

I realized one that isn’t top 5, but is maybe top 15.

Stupid gear. Some gear is just useless (made a thread about it elsewhere).

Like “Troopers Tuf-Stuf Combat Mesh”

+280 health for the first 60 seconds of my life? come on.

It’s official. Galilea isn’t too strong. And Miko and legendaries are fine strength wise now.
But definitely losing buildables after sentry and losing based off of score. Top of the list for me.

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