You're a healer not an Oscar Mike

I only barely agree with you on people that move out of your heals. If you don’t move, or you are barely moving, then you are the easiest target in the world to hit. I would love for someone being healed to just sit around so I can shoot them easier :).

Mikos who do this drive me nuts. Alani I’m more understanding of because she does insane damage right now, she’s often leading in damage dealt and minions cleared, so I think GBX should nerf her damage output some. Right now people are building Alani like an attacker and I can’t really blame them for doing that. Reyna just has an overshield though which she can helix to offer some healing, or not. So of course a Reyna should be busy attacking people, her support is the occasional overshield or life-saving photonic ward. If she’s not helping you to attack, she’s not doing her job.

@jmorales20

Honestly, they could pop her health back up a bit, too. I’d said to my partner (and likely on here) that I felt that Alani’s biggest problem was her damage potential. It’s actually specifically her damage speed. If you put a damage speed booster on her, she becomes an absolute monster of a DPSer.

Her ultimate isn’t even the problem, either. It’s just what happens with her damage potential in general, and then even more so if you add in even a cheap damage speed booster. That is, I think, where they should have been looking.

Instead, they nerfed her health. I remember how vexed I was by that at the time, so much so that I could only imagine I had an onomatopoeia of ??? floating above my head. That’s how confused I was. They’ve once again hit the TTK when that’s not the problem. Battleborn is meant to be a high TTK game, with lots of survivability, it’s not Overwatch.

So, yeah, I agree. Alani’s damage could potential (outside of her ultimate, which isn’t overpowered) could definitely be looked at, and really, her health could be restored. At least by about 50 per cent of what they took.

Basically, Alani was ISIC all over again. The problem was the damage potential, so to deal with that they hit the character’s survivability.

Well alani is supposed to rush into the fight first off. Her heals are purely peripheral, not her primary function. She’s a controller. To even use heals she has to be dealing damage.

Reyna also has pistol and homing lasers and over shield gen.

Miko is the only actual healer so he’s the only ike your argument applies to.

Alani’s health nerf was a temporary measure possible to implement in a hotfix. Real changes will arrive in the monthly update. And I would like to point out how although Miko can deal good damage, their description includes healer. When very few characters do have this label, you’re use of a healer for DPS robs someone else of utilizing that character for what is a part of that character and not many others. So if they choose to make that decision, they should at least wait before choosing tone possibly give a healer with slower Internet a chance.

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As for people moving out of heals, it is more about drastic movement, such as dash attacks and Nullify (as I said in my previous post) than about standing still. There’s nothing wrong with using those skills or with moving around, but if you’re closing distance against a superior force (I speak in terms of numbers here,) be aware you’re also closing distance for the enemy. It may improve your shots, but it improves theirs as well, and if it stops the healing then you’re actually granting them an advantage. Hold it for when you can hit CC on more than a single target (or close distance on fleeing targets,) and you’ll do much better.

As for Nullify, if you’re using it to start your shield recharge and immediately getting hit, then all you’re doing is getting cooldown on Shadow Pillar … the recharge stops when you take damage again. Orendi is the hardest person to hit for someone who uses a sustained heal with a limited range. I find Alani and Reyna are better for healing Orendi, but the problem is in order to effectively heal an Orendi who isn’t on mic I need to WAIT for them to use Nullify, or else I can miss when I cast right before they jump out of range and I end up healing myself as Alani (using up my Osmosis stacks) or wasting time/healing the wrong target on Reyna.

As I mentioned previously, I was mostly discussing PvE as for Miko damage choices, in PvP clearly healing should be his focus, with a side order of DPS when combat starts, and some slow/stun when it is advantageous.

But either way, if the team spreads out too much, Miko can’t possibly heal more than one person at a time. In PvE, his mushroom can’t move … you have to come to it. In PvP, you have to further protect it if you want heals from it. Even in missions where there’s not a ton of room, very rarely are more than two people in range of my heal beam without me chasing them. Reyna’s range is much better than either Alani or Miko, but only if she’s got a clear line of sight without allies walking in the way. Many times I try to heal the melee character who needs a boost, only to have someone else dash attack into the way and unknowingly take that healing themselves. If Reyna’s heals were instant cast with no travel time, that would solve this problem 100%, but they aren’t, and that’s that.

In PvP, is it better for me to have to chase you and very possibly be killed before I can reach you, or to continue to heal the person supporting and protecting me? When people spread out too much I can’t heal everyone, but I can keep myself alive longer (and therefore perform heals longer) by focusing on the player or players who are willing to help protect me. I’ll certainly heal people who need it when I’ve got time, but I simply can’t move as fast as Caldarius, so he’s gotta meet me halfway or he’s only going to get a couple of tics of healing from Miko before he’s out of range again. And unforunately Alani can really only heal once between combats, whereas during combat it is difficult to heal other players who should themselves be at the edge of the fray, as she would have to turn around to find them.

Of course there are healers who don’t heal. But the same thing is true of dps classes who don’t know how to effectively dps with their class. Do you know how low Reyna’s damage is? In PvE she should be at the bottom of the damage pool, always, because none of her skills deal any significant amount of damage. Priority Target really helps kill a tough enemy, but that’s because it boosts damage dealt to that enemy, damage dealt by any player … it doesn’t deal any significant amount of damage on its own.

That said, there have been missions where I’m 2nd or 3rd for damage in a 5 man team … with Reyna. If the main complaint here is that healers aren’t healing, then clearly there are matches when 2 or more characters weren’t pulling their weight on damage dealt. Reyna should never outdamage an Oscar Mike … but I have. In two recent PvE matches, I’ve outdamaged an Oscar Mike. Is it because I’m a horrible healer? Well, I know I’m not, but even if I was, his skills and effective range should have made up for any extra damage I dealt when I “should’ve” been healing, not that healing takes very long as Reyna.

If you think your healer isn’t doing their job, hop on mic and give them some pointers. Be helpful rather than accusatory about it, and they might even listen. Keep in mind the limits of their skills and effective ranges, and discuss how to improve. But if all you want to do is complain, it’s not going to help the matter, not one bit.

tl;dr I’ve got no problem with complaining if it makes you feel better, but attempting to discuss the issue has more of a chance to make the reason for those complaints diminish, or disappear.

When I used to play Reyna alot id tell my teammates stand still and I can heal you when they backed around a corner. I did get better at hitting plasma pulses over time, but it is no easy task. Reyna has a lore challenge to kill 1000 enemies with autoattack so she is clearly designed to deal damage in some form. But yeah, my dogging on combat first mikos is only constructive. I feel that type of play dissolves the essence of team this game is built around.

Shayne and Aurox is my second favorite! I agree with you, another great character for reviving fallen teammates. I think Oscar Mike and Shayne & Aurox are a great complement to a team with a character who has healing capability. But, of course, I would say that because they’re my two favorites.