Guardian Takedown Completed!

Finally completed the GTD for the first time, M10, split-screen running Moze and Amara. Thunderstorms had moved in, so I finished, looted, and logged off in case I lost power. Just got back on to see what I got.

Moze still has yet to make it to the final boss location. She fell just below the last platform jump, ended up on a ledge. But the Skee-orge teleported me, my Moze came along for the ride. Got back into the fight. Then the second teleport, Moze ended up in limbo for a while, then appeared back in the arena while Amara was still clearing the area she was ported to. But it all worked out. Good guys/gals won, bad guys ate dirt.

Over all, ended up with a Stinger, 2 Lightspeeds, a Smog, and a Backburner, the rest was junk (even with the buffs). I’ll keep trying for the webslinger and a better Stinger. Even after knowing it’s doable, I still don’t care for the Guardian Takedown. Sure, it’s challenging, but it’s not fun. MTD is fun and challenging.

But I still don’t know why some jumps seem harder than others or why sometimes I can grab a ledge and other times I have to spam the action button or hop around while twisting in the air. I hope GBX takes all of the feedback and produces a more enjoyable experience for the next takedown.

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I’ve got no problem with the platforming sections. They add nice variety and really enhance the sense of physical scale of the game. They’re pretty easy, too IMO - I don’t think I’ve died on them once.

On the other hand, I absolutely despise the way the guardians barge into you and can push you off the map. You’re basically a sitting duck for them since you’re forced to sit in the same spot while the crystals charge. So many times I’ve been knocked off the edge without even knowing who did it because they were behind me while I was busy shooting some other guy.

I even kind of like that the guardians can have that kind of power, and keep me on my toes. I like a challenge and I don’t like being too powerful. But to put this mechanic into a takedown where every cheap fall can cost you 45 minutes of repetitive trekking? Man, it’s annoying.

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I tried GTD with my friends, and we only beat the first boss on effectively 3 runs. Some of the challenge was finding the right mix of mayhem modifiers because WE CAN’T SELECT THEM. ehm.

The platforms are a problem for one, but we may have solved that with changing his mantling options. There’s a platform that you have to turn into, and it’s a pain.

But the really frustrating part is getting knocked away while you’re trying to revive someone. Reviving is still a PITA. The target area is too small, often I just end up reloading or picking up (or worse equipping) some junk gear. And if I do get my buddy targeted and start reviving, it’s impossible to stay next to them.

The range should be larger, the game should prioritize revive over looting. I’m split on reloading, but maybe have those as options, where you can order them as you like. It should be harder for the enemies to push you away. Or if you get out of range, you should be able to move back and have the revive start up automatically where you left off.

Oh, why not just let us auto-revive if we are next to the player? Have it work like how the crystal charging works. You just need to be in range of them. Maybe auto-reviving works slower, or only keeps them from bleeding out. Actively reviving them should be faster, much faster than it is. You’re losing DPS and often are in a horrible spot, like AoE damage.

Regardless of the solution, the current revive system isn’t good enough for GTD. And nevermind the missed jumps. Which sure, some people have no problem with them. But unlike the combat areas, there’s no way to revive the player.

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Its like you have 58 skill points to invest, and none of it revolves around platforming. Pretty much none of the gear either. And then you have these massive platforming sections? It’s just ridiculously out of place here, and adds completely nothing to the looter shooter experience.

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And I found out first hand that when you grab a moving platform, your character doesn’t move with it. So you have to “lean into” the platform to ensure you grab it. Even then, sometimes I just seem to fail to grab it or slide right off.

Ran it again last night. Solo melee FL4K. Tbh, combat with this build is easy peasy. I even managed the platforming bits at the first attempt (my least favourite mechanic).

Not a single dedicated drop and zero M6 drops.

Pathetic.

So I’ve just finished the GT again on M10. This is the 3rd time now since release. Just because it’s so underwhelming. I really like the level itself I don’t mind the platforming, it’s a bit different to the rest of the game. It’s just massively time consuming for very little rewards. 3rd time complete and ZERO takedown specific items have dropped for me. What’s the point.

I remember the first time I finished it and I was really stoked to complete it then just meh no drops. I just couldn’t be bothered to do it again.

Then the second time after a break from it, it didn’t take me as many deaths but still a long time to get through it for nothing.

I’ve just tried again today after taking another break from it. I died a couple of times in the first half while I was getting used to it again then cleared it all the way through without dying. It still took quite a while to complete it. Zero drops again. The only reason I came back was because they supposedly added m6+ drops to it, I thought I could pick up some m6+ and takedown gear. Nope, just world drop stuff I can get anywhere.

I haven’t even got to the RNG on item parts yet.

Surely this is basic stuff? How long has the takedown been live for now? Until this week’s hotfix the G-takedown items were trash. It’s taken till now to make 1 item in it viable, you’ve had to add M6 gear to give people a reason to play it. Still even now the items don’t drop!

At least put an m6 item after each of the crystals and a few dedicated items per boss. Last time I completed MT I got x2 tiggs, a redist and a kybs from Wotan. Which of the 2 takedowns would you play on those gear odds?

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Are you using the stinger with Action Skill Start-trigger break/fill? I’m still trying to get it. And I know by the time I do, there will be a level cap increase. :rofl:

Can you post your build or link it? I’m looking for a new Flak build. If I can’t avoid using a pet, even better. But I don’t think that path is viable.

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I use the frozen heart. Here is my updated build:

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I saw all about it and I did not try it as was full of issues, unjustified difficulty and totally unrewarding. I came back after months in Destiny 2, mainly for GT and new DLC.

The DLC I think is the best so far, better story and story telling, dynamic and rewarding. Better than anything which includes the shallow and childish main story. So, this together with the latest patches/hot fixes I start to have hopes again for the game.

I tried new builds and it was fun. Still, the weapons balance is way off, but much better than 2 month ago when I stop playing.

I farmed for some Level 60 weapons and did a few true Maliwan Takedown runs. Even though in M10 I still see green and even white items dropping (especially in DLC), and legendary either still not scaled or not yet buffed, it was a fun experience and relatively rewarding. Many anointments still makes no sense for some weapons or weapons types, but better than before (it took me a bit less than 16h to get the right combination for my shotgun… anyhow).

So, I felt good and confident that my Amara is now ready to tackle the Guardian Takedown! What a mistake I did.

Guardian takedown which practically have a single item that worth consider especially for Zane, for a solo player is a waste of time from any perspective .

Maybe I’m biased as I hate jumping puzzles and even more pointless ones. GT environment design is a very imaginative and good one. However, I guess was targeting masochist players as is pointlessly unforgiving.

I get the mechanic in which you need to achieve something in order to progress but I don’t get when you need to kill stuff for no reason. If i want that I go in M0 with M10 red suit to show them how a god looks like.

And there is a single checkpoint… Kill again the stupid fauna, juggle position and charge crystals, do an idiotic jumping puzzle, miscalculate by a millimeter a jump and start from the beginning. In this moment you deleted the fun from the equation.

I don’t think failing, outside of combat, to send you at the beginning of the encounter, is something that should ever be implemented. Is not only not fun, it’s idiotic. Look at Destiny. You fail the encounter with the boss, that encounter is restarted. You don’t die at Calus and send you to garden.

Even so, once all enemies are killed, falling should reset the puzzle not the whole damn massacre. Even in Maliwan Takedown at Valkyrie is the same. However, you are there in combat. In GT is worst. If in MT there are places where you can fall off the map, are only a few, but falling would most probably be due to player’s being too cocky or zealous. In GT this is purposely designed so and that is bad. Why platforms suddenly appear after killing some fauna is beyond me. Why the platforms are translucent, moving and with a few millimeters tolerance for jump, is cruel and pointless. I never died in any encounter but from jumping puzzles outside combat. And after a while of repeating same content it becomes boring like hell. And for what? For a maybe to get the weapon I want (that will most probably have the wrong attributes and anointment). So, I gave up. Once is enough and I did not got the SMG. I don’t think I will even bother to play even the DLC with Zane and Fl4k. GT took away the little excitement I had. In a couple of months I will check again. From November though, Destiny 2 Beyond Light is coming and I doubt that Borderlands will offer anything to lure me from there. A DLC is fun for a week tops, if done with all four characters. But after that there is only a bit of farm and then… nothing.

As promised in my last post, I came back when the pulse in the community was good. And it is a good one, and for good reason, the last DLC which I also love. But… Skill trees are still not fully working as described. Fl4k still juggles second winds more than Amara casts phasegrasps… still too many weapons useless or inefficient unless specific situation and/or build… still no build save / load… Nah…

Such a shame… such a waste…

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And just to add another one… Three consecutive runs without even one dedicated drop.

This is so not fun…

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That’s criminal. Even on M0, you should get something (at M0 level of course). And I only want two items for the memes. For actual game play, there are much better drops from much easier targets.

So GTD is either a waste of time or poorly balanced in the effort/reward department.

Seeing posts like this reminds me why I never even tried this takedown. I personally didn’t like the empowered scholar fight from guns love and tentacles. So I can’t imagine even kind of enjoying this takedown at all. From the outside, it seems like a slog that is only reinforced by the idea that once your down, you’re done. I seriously hate this approach to “difficulty”.

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Well, Gearbox never understood the word “Balance”, even if it is spelled out in front of them. They had balance issues in the previous games as well. Gearbox just don’t like single players very much. I pre-ordered the Deluxe Edition a long time ago and it has been sitting in my closet ever since, because i read so much bad things about it and saw many old Borderland players leave the game. I installed it just recently in the hope that things had been fixed and to see for myself why so many left. Now i know why…
The design is horrible in many places and the game is completely lacking the atmosphere from the first two games. I loved BL1 and BL2 even more but BL3 can’t live up to that. Many of the in game characters look like crap. Still bugs in the game who should have been fixed instead of making new DLC’s and i really feel like i am playing a bad clone between the original Borderland, Far Cry and Ratchet and Clank. It’s also sad to see that the designers at Gearbox didn’t mature enough to get past the platform syndrome.
The only thing left for me, is to get the Trophies i’m still missing. Then i’ll delete the game and sell it to someone who like this kinda games and my days playing Borderlands are over. A BL4 can only be worse.
I respect those who love this game to pieces and wish you all the best of fun playing.

I don’t mind that GTD has platforming. I mind that it is one of only TWO raids (and the only one difficult enough to really be worth it), and the difficulty is based almost solely on platforming. Give us other raid options, and GTD would be a fun departure at times. Forcing us into platforming for the one decently challenging bit of the game makes it a chore. Believe it or not, I didn’t buy BL3 because I love Mario.

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Kind of an old post, but GTD wasn’t meant to be fun. It was meant to be an angry response from GBX to the complainers who said everything was too easy.

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It’s the Borderlands version of Whimsydale/Whimsyshire.

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I bought 3 because I love Quake, Doom, Diablo & Halo

Platforming is platforming and one of the first crude game mechanics on the gaming scene. Arguably not being able to jump yet wearing the title of “Gamer” is a form of contradiction. Arguably getting shot at by respawns requires more attention than menial jumps.

they should have nerfed the few op guns they had yet they produced gtd and now they have been buffing guns for six months and are not even halfway done that was the stupidest thing gbx ever did

Yeah, ■■■■ this takedown. It is not hard in the slightest, but I literally cannot complete the takedown from either: mantle not working on jumps, enemy glitches preventing the next section from loading, being randomly downed post-battle, or just a good 'ol fashioned software crash.

I was just about to finally beat the final boss when yup blue screen… FFS

[Edit] Finally finished it solo mayhem 10, and now I never want to do it again.

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