2 of those were probably “active while an action skill is active” - skills
Curtis271
(_Curtis )
October 4, 2019, 8:18pm
#22
Quoted from another topic about that reddit thread
A lot of this is incorrect.
Confident Competence : https://www.youtube.com/watch?v=cVGbAfa76eU
1508*1.2=1809, works as advertised
Double Barrel : [Clone Test https://www.youtube.com/watch?v=cEOB-NQDD7o ] [Player Test https://www.youtube.com/watch?v=jyQQO5Fm4g0 ]
How it actually works: [+20% Additive Gun Damage] for Zane and clone after swap for a few seconds, indicated by an aura around the edge of the screen. This effect can stack within its duration, linearly. Clone damage coefficient: 0.7 of player. It affects both the player and the clone by the listed amount. Works as advertised.
Schadenfreude does work, when the clone is damage it will spawn a blue transfusion trail looking thing that restores shield when it connects with the player. It’s difficult to test the return % accurately but I’m confident it’s 100%. It does appear to have a short cooldown between spawning transfusion, I don’t know if damage taken during this cooldown is added to the next transfusion, probably not.
Violent Momentum , damage bonus at walking speed increases linearly with movement speed. One notable mention is for the Violent Momentum damage calculation move speed from Violent Speed is multiplied by Death Follows Close twice.
Effective bonus at full walking speed = (Violent Momentum) * (1+(Violent Speed) * (1+Death Follows Close) * (1+Death Follows Close)+(Other Move Speed Buffs))
I’m less sure about calculating the bonus at sprinting speed or sliding speed as their relationship to walking speed doesn’t appear to be linear. At speeds I’ve tested, damage bonus while sprinting was ~1.54 * walking bonus and sliding was ~1.69 * walking bonus, again this is just an example not a 100% accurate formula.
Most of these are very simple to test which personally makes me very skeptical of the accuracy of the other results and of the testing methodology but regardless of how accurate the rest of the information in that post is hopefully the commotion with encourage devs to do another pass to check functionality from the back end as many skills are difficult or impossible to test accurately in-game.
Edit: Made this into a topic: That Reddit thread about Zane's skills not working has errors
3 Likes
szspagna
(Szspagna)
October 5, 2019, 6:37am
#23
No, I’m pretty sure Zane most definitely needs buffs. His action skills beside barrier are worthless garbage, and his tree passives are utterly mediocre, which reflects in his damage.
Kinda dumb to make the character with the lowest DPS in the game have a tree dedicated to kill skills.