So Ive been keeping this thread under wraps for awhile because i wanted to see what reworks(if any) they would do to zane along side the release of DLC 5.
Disclaimer Zane’s reliance on the See’ing dead mod was reduced with this patch no doubt. The changes to the Hitman tree were needed and I have no issues with what took place even if it highkey nuked my build.
The Nerf
Zane’s undercover tree took a MASSIVE nerf that came out of nowhere in the patch. This is widely regarded as Zane’s Weakest tree and the new change is not what it needed in the slightest. For the past year, the zane nation has asked for buffs to this tree. These buffs were mainly focused around having the tree synergize with crit damage. Previously zane did not have a single crit buff in all 3 of his trees, yet he had many accuracy buffs in his undercover one. Now that they have swapped competent confidence to the capstone in place of distributed denial, Zane no longer gets ANY damage buff in this tree unless you spend the full amount of points. You heard that right. Not a single skill in this tree buffs damage until the end, and then the capstone ONLY buffs gun damage. It is a laughable. The tree went from bad but manageable due to low skillpoint investment, to TERRIBLE because now you have to spend points in bad or redundant skills to get a semi-ok capstone(Gun Damage is not the buff zane needs). This tree has Zanes worst lifesteal skill(he has 3 others that are objectively better), it has no multiplicative damage. It’s few good skills are outclassed by either the 4th skill tree or the other trees.
Stolen Potential
They took a away undercover trees potential and gave it to his 4th skill tree. and I mean this figuratively. In a lot of the communities rework ideas, the undercover tree was supposed to be designed as the crit damage, accuracy and freeze tree. The tree had all this accuracy and didn’t capitalize on it in a meaningful way outside of ice breaker. This tree could freeze baddies with no way to capitalize on it in a damage capacity outside icebreaker. Crit damage was the nucleus that would have pulled this tree together.
But they literally put all of the crit damage into the new 4th tree and left this tree bare with no improvements. This is the only skill tree in the game with only one skill that buffs damage… and now its the capstone which means more investment… and its only gun damage which the 4th skill offers a boat load more of… and its conditional which is unlike all other capstones in the game.
If the 4th skill tree is the crit damage tree, what does that leave to the undercover tree? The 4th skill tree even does accuracy better than the undercover tree! So freezing is all this tree has left? And it does that in just one skill. No others needed!
The tree doesn’t even have a class mod that is designated for it. The hustler class mod that we all thought was made with this tree in mind is actually better with the new 4th skill tree, and is terrible with this tree. The Techspert has mutilpe skills from this tree and its COM effect doesn’t even do anything for this tree. The Cold Warrior is the most laughable COM in the game.
The Future
This Undercover tree has not only been nerfed but had its rework stolen from it. I think this tree needs renewed focus on Cryo Damage and interaction based off of successfully freezing baddies. Freezing enemies needs to be properly rewarded within the tree and not just with the icebreaker artifact. Zane has enough crit damage he has enough accuracy buffs. he has enough gun damage. he has enough survivability. he needs to rewarded. he needs to be not reliant on a class mod and DLC5 additions(approaching pay to win terriority)