Every Zane players knows that the main Zane output of damage comes from his clone. I’m not saying he doesn’t do damage himself but clearly the clone does all the hardwork. The damage of Zane comes from “Violent Momentum”, which is the skill who gives you damage dependind on the actual speed, which is moving Zane. We all know that getting that “max possible speed” can be difficult and if you actually reach it, it is more difficult to get a good aim (without getting a headache from all the motion of your screen).
So to get to the point. I’d like to suggest this: Instead of the actual speed for violent momentum, why don’t we change it to the max speed you can get depending on the buffs you have?
Let me explain; let’s say the base speed of Zane is 10%. With the buff I have, I can reach 50% of speed BUT I need to reach the 50% of speed to get my max damage output, which the actual “Violent Momentum”. Again, base speed 10% and with buffs, the max speed I can REACH is 50% but I am only moving a 20%. The skill will take the speed you can REACH with your actual buffs and convert it to the max damage output instead of your actual speed.
I don’t know, might makes life easier for Zane’s main like me, who has the less damage output in endgame anyway.