I started playing as Zane, using Clone and Drone, because it’s fun to teleport there and back.
At the M2.0 update, I moved to Barrier and Drone, as it seemed way more reliable.
My current build is full Dahl, Seeing Dead COM (+4 Donnybrook, +28% gun damage), Back ham shield (+15% speed), Electric banjo, Star Helix AR (rad +100% cryo), Triple A pistol, Kaoson (auto +200% damage), Sandhawk. It goes up to M8, not super fast at killing things, but really hard to kill. I keep action skills active, run a lot to trigger buffs, etc. Farmed a lot to get the stuff.
After tweaking skills here and there, went with this:
I decided to level a Moze to change pace, at first went full bear, boosting it as much as possible.
At M2.0 update, I struggled a lot, and made some testing. Took things I stored in the bank, and farmed a bit.
Ended up with 1 HP build, Bloodletter COM (+2 DM, +28% gun damage), Transformer shield, Deathless relic, Monarch AR (double barrel +150% rad below 50%hp), Hellfire pistol (when out of AR ammo), Yellowcake (situational, I don’t use it often), Electric Lob and Storm front grenades (mainly for healing myself).
I use IB mainly as a “panic room” when the shield gets too low, despite a 60k+ capacity. I don’t focus on ASE annointments, so IB remains available for trouble times.
Because I maxed “Desperate measures”, and that I tend to kill myslelf with “Fire in the skag den”, it goes that way:
Both rock things in normal mode, no problem even running Maliwan takedown solo.
But it turns out Moze requires way less efforts to kill things in M8. Zane requires timing, precision and movement, using 2-3 mags to kill 1 enemy, while Moze can just stand there and unleash a wall of bullets, killing everything in sight with a single mag (except annointed enemies, ofc.).
Is the Monarch so good vs Kaoson/Star Helix ?
Or maybe because I built Zane wrong ?
Or is it just the characters that are not balanced ?