The green tree is underwhelming let’s be honest. Only about 5 skills are useful in it, the rest are either underperforming or straight garbage and it’s always unwise to fully go down the tree for the capstone, especially since orange and blue tree have better skills to help Zane.
The Barrier tree should give bonus damage without having to move around like the other trees. This tree is for people who would like to stay in one place or sit comfortably in their barrier and deal high damage that way while having their other action skills do some work on the enemies as well, so now I’ll go over some changes I would do the green tree that’ll make it useful in mayhem levels AND create more diversity in builds:
Hearty Stock: Increased from 30% maximum to 50% maximum.
Stiff Upper Lip: Increased from 16% maximum to 32% maximum.
Best Served Cold: Cryo efficiency increased (slows and freezes enemies faster). Now increases damage done slowed/frozen targets depending on how slow they go. Slowed targets (works with drone’s Bad Dose) give 35% more damage and completely frozen targets give 60% more damage.
Futility Belt: Now stacks twice. Each stack also increases cyro efficiency by 40%.
Nerves of Steel: Now works just like Confident Competence. Added bonus: Aiming gives 20% more damage maximum.
Zane deals more critical damage to slowed/Frozen targets (40% slowed and 70% frozen). He then gains 20% of his health back when he kills a slowed/frozen
Barrier Augment buffs:
Augments now work when holding the barrier but doesn’t effect allies when you’re holding it.
Charged Relay: Added bonus, now gives 13% fire rate (this so Charged Relay can be about offense and Nanites or some sh*** can be about defense)
Retaliation: Increased from 10% to 20% .
Deterrence Field: Increased shock damage and staggering time on enemies. The bigger the enemies, the longer it takes to stagger but the longer they stay staggered.
Drone augment buffs:
Winter’s Drone now has increased eficiency (freezes enemies faster).
Almighty Ordinance now has a lock-on system (can lock on up to 6 enemies), increased damage by A LOT, has a cooldown of 20 seconds, and deals damage to nearby enemies as well.
Bad Dose increased efficiency of weakening enemy fire rate and movement speed and increased efficiency of buffing zane (this is to actually tell a difference). Radiation damage increased slightly.
Static Field: Increased damage done to enemy shields
Seein Red Rework:
Now has the ability of the seein dead class mod (the class mod should still give kill skill bonus but should work differently)
Note: These buffs are to make the Drone a more versatile action skill and make it to where the player now chooses what they want their drone to act like. It can be very offensive and deal high damage or it can be more of a support.
Clone augment buff:
Binary System: increased cyro efficiency (freezes faster)
Like a Ghost skill rework:
Zane and his digi-clone gain a chance to ignore bullets after a kill. (Up to 25% maximum).
Trick of the Light rework:
Zane and his digi-clone deals 50% more cyro damage to enemies that damage them.
Idk if this is too op I just want Zane players to have the option to do damage without having to move all time. That way, many zane players can play however they want to play.