You have a passive skill that increases damage when you move, a kill skill that increases your fire rate, and then you have a kill skill that makes your next five shots have a chance to fire an extra bullet…
Unless you have god tier aiming and coordination to be able to benefit from Playing Dirty while using a full automatic weapon in the middle of heavy enemy fire, then you’ll most likely miss the benefits of this skill very often.
I feel like Zane should have a few improvements on his Hitman skill line. I think he’s the only vault hunter that lacks a damage boosting skill that stays up all the time.
Have Violent Momentun increase Zane’s gun damage all the times a bit, but make the bonus be higher when he’s moving. This will make Zane not lose a bonus when using weapons like sniper rifles, which requires you to stand still to aim and hit your targets.
Have Playing Dirty have a chance to trigger by either when Zane reloads or fires a bullet instead of on kill. Making this a kill skill makes it a bit unreliable, and you have to go for the capstone to be able to use it with some degree of control on Zane.
That’s all I’d like to suggest for Zane… Everything else looks fine on him.